The objects that open a conversation. Article for text only, Post for multimedia, Datastory for multimedia plus data visualization, plus Image, Voice Note, Video, Data Visualization, and Infographics, with scrubber-style interactive captions for anything that plays over time. Every Warp display renders the native payloads of Radiance and Windfall out of the box: a force reading is a Data Visualization, a finished simulation is a Datastory waiting to happen.
| Aspect | Detail |
|---|---|
Role | Display. The objects that open a conversation. |
Objects | Article, Post, Datastory, Image, Voice Note, Video, Data Visualization, and Infographics. |
Renders | Radiance and Windfall payloads out of the box. A force reading is a Data Visualization, a finished simulation is a Datastory. |
Interactions | None of its own. Every affordance a display exposes is supplied by Bight, per contract, so what readers see and what readers can do are configured separately. |
From the platform guide:
import { Article, Datastory, VoiceNote } from "@pulp/loosethreads/warp";
<Article source={brief} scoreline />
<Datastory data={run.results} media={heroClip} captions="scrubber" />
<VoiceNote src={memo} />Next component: WeftConversations. Back to loosethreads UI/UX.